ornladios/ADIOS2
cmake/upstream/FindMPI.cmake
:870
file(TO_CMAKE_PATH "$ENV{MSMPI_LIB64}" MPI_MSMPI_LIB_PATH)
file(TO_CMAKE_PATH "$ENV{MSMPI_LIB64}" MPI_MSMPI_LIB_PATH)
file(TO_CMAKE_PATH "$ENV{CMAKE_FRAMEWORK_PATH}" _pff_CMAKE_FRAMEWORK_PATH)
file (TO_CMAKE_PATH "${_values}" _values)
file(TO_CMAKE_PATH "$ENV{${_var}}" _path)
file(TO_CMAKE_PATH "$ENV{MINGDIR}" MINGDIR)
file(TO_CMAKE_PATH "${HARFBUZZ_LIBRARY}" HARFBUZZ_LIBRARY)
file( TO_CMAKE_PATH "$ENV{PROGRAMFILES}" ANDROID_NDK_SEARCH_PATHS )
file( TO_CMAKE_PATH "${${var_name}}" ${var_name} )
file(TO_CMAKE_PATH "${program_files}/ccache" CMAKE_INSTALL_PREFIX)
file(TO_CMAKE_PATH "${program_data}/ccache" CMAKE_INSTALL_SYSCONFDIR)
file(TO_CMAKE_PATH "${CMAKE_MATCH_3}" test_file)
file(TO_CMAKE_PATH "${CMAKE_MATCH_3}" test_file)
file(TO_CMAKE_PATH "${rootDir}" rootDir)
file(TO_CMAKE_PATH "${FREETYPE_LIBRARY}" FREETYPE_LIBRARY)
file(TO_CMAKE_PATH "$ENV{ORACLE_HOME}" ORACLE_HOME)
file(TO_CMAKE_PATH "${SYSCONFDIR}" SYSCONFDIR)
file(TO_CMAKE_PATH "$ENV{JAVA_HOME}" _ENV_JAVA_HOME)
file(TO_CMAKE_PATH "$ENV{WIX}" CPACK_WIX_ROOT)
file(TO_CMAKE_PATH "${CPPCHECK_ROOT_DIR}" CPPCHECK_ROOT_DIR)
file(TO_CMAKE_PATH "$ENV{JAVA_HOME}" _ENV_JAVA_HOME)
file(TO_CMAKE_PATH "${workspace}" CTEST_DASHBOARD_ROOT)
file(TO_CMAKE_PATH "${py_spp_no_newline}" py_spp_nobackslashes)
file(TO_CMAKE_PATH "${CMAKE_CURRENT_BINARY_DIR}/${DEF_FILENAME}" DEF_PATH)
file(TO_CMAKE_PATH "${CMAKE_CURRENT_BINARY_DIR}/${VER_FILENAME}" VER_PATH)
file(TO_CMAKE_PATH "$ENV{PROGRAMFILES}" _programfiles)
FILE(TO_CMAKE_PATH "$ENV{WINDIR}" windir)
file(TO_CMAKE_PATH "${PERL_PRIVLIB}" PERL_PRIVLIB)
file(TO_CMAKE_PATH ${Python_EXECUTABLE} NB_Python_EXECUTABLE)
file(TO_CMAKE_PATH "$ENV{${ProgramFilesX86}}" ProgramFilesX86)
file (TO_CMAKE_PATH "${INSTALL_DIR}" INSTALL_DIR)
file (TO_CMAKE_PATH "${3RDPARTY_DIR}" 3RDPARTY_DIR)
file (TO_CMAKE_PATH "${ADDITIONAL_INLCUDE_DIR}" ADDITIONAL_INLCUDE_DIR)
file(TO_CMAKE_PATH "${tbb_gen_cfg_LIB_REL_PATH}" TBB_LIB_REL_PATH)
file(TO_CMAKE_PATH "${TBB_SIGNTOOL}" TBB_SIGNTOOL)
file(TO_CMAKE_PATH "${_path}" _path)
file(TO_CMAKE_PATH "${IPPROOT}" __IPPROOT)
file(TO_CMAKE_PATH "${MKL_ROOT_DIR}" mkl_root_paths)
file(TO_CMAKE_PATH "${__value}" __value) # Assume that we receive paths
file(TO_CMAKE_PATH "${_prefix}" _norm_prefix)
FILE(TO_CMAKE_PATH TMPVAR "CMAKE_RUNTIME_OUTPUT_DIRECTORY/${RELATIVE_OUTDIR}")
FILE(TO_CMAKE_PATH TMPVAR "CMAKE_LIBRARY_OUTPUT_DIRECTORY/${RELATIVE_OUTDIR}")
# We use "FILE(TO_CMAKE_PATH", to create nice looking paths
FILE(TO_CMAKE_PATH "${CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${CONF}}/${RELATIVE_OUTDIR}" TMPVAR)
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES "ARCHIVE_OUTPUT_DIRECTORY_${CONF}" "${TMPVAR}")
FILE(TO_CMAKE_PATH "${CMAKE_RUNTIME_OUTPUT_DIRECTORY_${CONF}}/${RELATIVE_OUTDIR}" TMPVAR)
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES "RUNTIME_OUTPUT_DIRECTORY_${CONF}" "${TMPVAR}")
FILE(TO_CMAKE_PATH "${CMAKE_LIBRARY_OUTPUT_DIRECTORY_${CONF}}/${RELATIVE_OUTDIR}" TMPVAR)
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES "LIBRARY_OUTPUT_DIRECTORY_${CONF}" "${TMPVAR}")
ENDFOREACH(CONF ${CMAKE_CONFIGURATION_TYPES})
ENDIF(NOT VALID_BUILDER_VERSION)
ENDMACRO(SET_OUTPUT_DIR_PROPERTY_260 TARGET_TARGETNAME RELATIVE_OUTDIR)
#######################################################################################################
# macro for common setup of libraries it expect some variables to be set:
# either within the local CMakeLists or higher in hierarchy
# LIB_NAME is the name of the target library
# TARGET_SRC are the sources of the target
# TARGET_H are the eventual headers of the target
# TARGET_H_NO_MODULE_INSTALL are headers that belong to target but shouldn't get installed by the ModuleInstall script
# TARGET_LIBRARIES are the libraries to link to that are internal to the project and have d suffix for debug
# TARGET_EXTERNAL_LIBRARIES are external libraries and are not differentiated with d suffix
# TARGET_LABEL is the label IDE should show up for targets
##########################################################################################################
MACRO(SETUP_LIBRARY LIB_NAME)
IF(GLCORE_FOUND)
INCLUDE_DIRECTORIES( ${GLCORE_INCLUDE_DIR} )
ENDIF()
SET(TARGET_NAME ${LIB_NAME} )
SET(TARGET_TARGETNAME ${LIB_NAME} )
ADD_LIBRARY(${LIB_NAME}
${OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC}
${TARGET_H}
${TARGET_H_NO_MODULE_INSTALL}
${TARGET_SRC}
)
TARGET_INCLUDE_DIRECTORIES(${LIB_NAME}
PUBLIC
$<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}/include>
$<INSTALL_INTERFACE:${INSTALL_INCDIR}>
)
SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES FOLDER "OSG Core")
IF(APPLE)
IF(OSG_BUILD_PLATFORM_IPHONE)
SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES XCODE_ATTRIBUTE_ENABLE_BITCODE ${IPHONE_ENABLE_BITCODE})
ENDIF()
SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES XCODE_ATTRIBUTE_WARNING_CFLAGS "")
ENDIF()
IF(TARGET_LABEL)
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES PROJECT_LABEL "${TARGET_LABEL}")
ENDIF(TARGET_LABEL)
IF(TARGET_LIBRARIES)
LINK_INTERNAL(${LIB_NAME} ${TARGET_LIBRARIES})
ENDIF()
IF(TARGET_EXTERNAL_LIBRARIES)
LINK_EXTERNAL(${LIB_NAME} ${TARGET_EXTERNAL_LIBRARIES})
ENDIF()
IF(TARGET_LIBRARIES_VARS)
LINK_WITH_VARIABLES(${LIB_NAME} ${TARGET_LIBRARIES_VARS})
ENDIF(TARGET_LIBRARIES_VARS)
LINK_CORELIB_DEFAULT(${LIB_NAME})
INCLUDE(ModuleInstall OPTIONAL)
ENDMACRO(SETUP_LIBRARY LIB_NAME)
MACRO(SETUP_PLUGIN PLUGIN_NAME)
IF(GLCORE_FOUND)
INCLUDE_DIRECTORIES( ${GLCORE_INCLUDE_DIR} )
ENDIF()
SET(TARGET_NAME ${PLUGIN_NAME} )
#MESSAGE("in -->SETUP_PLUGIN<-- ${TARGET_NAME}-->${TARGET_SRC} <--> ${TARGET_H}<--")
## we have set up the target label and targetname by taking into account global prfix (osgdb_)
IF(NOT TARGET_TARGETNAME)
SET(TARGET_TARGETNAME "${TARGET_DEFAULT_PREFIX}${TARGET_NAME}")
ENDIF(NOT TARGET_TARGETNAME)
IF(NOT TARGET_LABEL)
SET(TARGET_LABEL "${TARGET_DEFAULT_LABEL_PREFIX} ${TARGET_NAME}")
ENDIF(NOT TARGET_LABEL)
## plugins gets put in libopenscenegraph by default
IF(${ARGC} GREATER 1)
SET(PACKAGE_COMPONENT libopenscenegraph-${ARGV1})
# add cpack config variables for plugin with own package
IF(BUILD_OSG_PACKAGES)
IF("${CPACK_GENERATOR}" STREQUAL "DEB")
STRING(TOUPPER ${PACKAGE_COMPONENT} UPPER_PACKAGE_COMPONENT)
SET(CPACK_${UPPER_PACKAGE_COMPONENT}_DEPENDENCIES
"libopenscenegraph"
CACHE STRING
"Dependend packages for the ${PACKAGE_COMPONENT} package with all components (uses deb dependecy format), e.g., 'libc6, libcurl3-gnutls, libgif4, libjpeg8, libpng12-0'"
)
SET(CPACK_${UPPER_PACKAGE_COMPONENT}_CONFLICTS
""
CACHE STRING
"Conflicting packages for the ${PACKAGE_COMPONENT} package (uses deb dependecy format), e.g., 'libc6, libcurl3-gnutls, libgif4, libjpeg8, libpng12-0'"
)
ENDIF()
ENDIF()
ELSE(${ARGC} GREATER 1)
SET(PACKAGE_COMPONENT libopenscenegraph)
ENDIF(${ARGC} GREATER 1)
# Add the VisualStudio versioning info
SET(TARGET_SRC ${TARGET_SRC} ${OPENSCENEGRAPH_VERSIONINFO_RC})
# here we use the command to generate the library
IF (DYNAMIC_OPENSCENEGRAPH)
ADD_LIBRARY(${TARGET_TARGETNAME} MODULE ${TARGET_SRC} ${TARGET_H})
ELSE (DYNAMIC_OPENSCENEGRAPH)
ADD_LIBRARY(${TARGET_TARGETNAME} STATIC ${TARGET_SRC} ${TARGET_H})
ENDIF(DYNAMIC_OPENSCENEGRAPH)
IF(MSVC)
IF(NOT CMAKE24)
SET_OUTPUT_DIR_PROPERTY_260(${TARGET_TARGETNAME} "${OSG_PLUGINS}") # Sets the ouput to be /osgPlugin-X.X.X ; also ensures the /Debug /Release are removed
ELSE(NOT CMAKE24)
IF(OSG_MSVC_VERSIONED_DLL)
#this is a hack... the build place is set to lib/<debug or release> by LIBARARY_OUTPUT_PATH equal to OUTPUT_LIBDIR
#the .lib will be crated in ../ so going straight in lib by the IMPORT_PREFIX property
#because we want dll placed in OUTPUT_BINDIR ie the bin folder sibling of lib, we can use ../../bin to go there,
#it is hardcoded, we should compute OUTPUT_BINDIR position relative to OUTPUT_LIBDIR ... to be implemented
#changing bin to something else breaks this hack
#the dll are placed in bin/${OSG_PLUGINS}
IF(NOT MSVC_IDE)
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES PREFIX "../bin/${OSG_PLUGINS}/")
ELSE(NOT MSVC_IDE)
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES PREFIX "../../bin/${OSG_PLUGINS}/" IMPORT_PREFIX "../")
ENDIF(NOT MSVC_IDE)
ELSE(OSG_MSVC_VERSIONED_DLL)
#in standard mode (unversioned) the .lib and .dll are placed in lib/<debug or release>/${OSG_PLUGINS}.
#here the PREFIX property has been used, the same result would be accomplidhe by prepending ${OSG_PLUGINS}/ to OUTPUT_NAME target property
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES PREFIX "${OSG_PLUGINS}/")
ENDIF(OSG_MSVC_VERSIONED_DLL)
ENDIF(NOT CMAKE24)
ENDIF(MSVC)
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES PROJECT_LABEL "${TARGET_LABEL}")
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES FOLDER "Plugins")
IF(APPLE)
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES XCODE_ATTRIBUTE_WARNING_CFLAGS "")
IF(OSG_BUILD_PLATFORM_IPHONE)
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES XCODE_ATTRIBUTE_ENABLE_BITCODE ${IPHONE_ENABLE_BITCODE})
ENDIF()
ENDIF()
SETUP_LINK_LIBRARIES()
#the installation path are differentiated for win32 that install in bin versus other architecture that install in ${OSG_INSTALL_LIBDIR}/${OSG_PLUGINS}
IF(WIN32)
INSTALL(TARGETS ${TARGET_TARGETNAME}
RUNTIME DESTINATION bin COMPONENT ${PACKAGE_COMPONENT}
ARCHIVE DESTINATION lib/${OSG_PLUGINS} COMPONENT libopenscenegraph-dev
LIBRARY DESTINATION bin/${OSG_PLUGINS} COMPONENT ${PACKAGE_COMPONENT})
IF(MSVC AND DYNAMIC_OPENSCENEGRAPH)
IF( ${CMAKE_GENERATOR} STREQUAL "Ninja" )
INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/${TARGET_TARGETNAME}${CMAKE_RELWITHDEBINFO_POSTFIX}.pdb DESTINATION bin/${OSG_PLUGINS} COMPONENT ${PACKAGE_COMPONENT} CONFIGURATIONS RelWithDebInfo)
INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/${TARGET_TARGETNAME}${CMAKE_DEBUG_POSTFIX}.pdb DESTINATION bin/${OSG_PLUGINS} COMPONENT ${PACKAGE_COMPONENT} CONFIGURATIONS Debug)
ELSE( ${CMAKE_GENERATOR} STREQUAL "Ninja" )
INSTALL(FILES ${OUTPUT_BINDIR}/${OSG_PLUGINS}/${TARGET_TARGETNAME}${CMAKE_RELWITHDEBINFO_POSTFIX}.pdb DESTINATION bin/${OSG_PLUGINS} COMPONENT ${PACKAGE_COMPONENT} CONFIGURATIONS RelWithDebInfo)
INSTALL(FILES ${OUTPUT_BINDIR}/${OSG_PLUGINS}/${TARGET_TARGETNAME}${CMAKE_DEBUG_POSTFIX}.pdb DESTINATION bin/${OSG_PLUGINS} COMPONENT ${PACKAGE_COMPONENT} CONFIGURATIONS Debug)
ENDIF( ${CMAKE_GENERATOR} STREQUAL "Ninja" )
ENDIF(MSVC AND DYNAMIC_OPENSCENEGRAPH)
ELSE(WIN32)
INSTALL(TARGETS ${TARGET_TARGETNAME}
RUNTIME DESTINATION bin COMPONENT ${PACKAGE_COMPONENT}
ARCHIVE DESTINATION ${OSG_INSTALL_LIBDIR}/${OSG_PLUGINS} COMPONENT libopenscenegraph-dev
LIBRARY DESTINATION ${OSG_INSTALL_LIBDIR}/${OSG_PLUGINS} COMPONENT ${PACKAGE_COMPONENT})
ENDIF(WIN32)
ENDMACRO(SETUP_PLUGIN)
#################################################################################################################
# this is the macro for example and application setup
###########################################################
MACRO(SETUP_EXE IS_COMMANDLINE_APP)
#MESSAGE("in -->SETUP_EXE<-- ${TARGET_NAME}-->${TARGET_SRC} <--> ${TARGET_H}<--")
IF(GLCORE_FOUND)
INCLUDE_DIRECTORIES( ${GLCORE_INCLUDE_DIR} )
ENDIF()
IF(NOT TARGET_TARGETNAME)
SET(TARGET_TARGETNAME "${TARGET_DEFAULT_PREFIX}${TARGET_NAME}")
ENDIF(NOT TARGET_TARGETNAME)
IF(NOT TARGET_LABEL)
SET(TARGET_LABEL "${TARGET_DEFAULT_LABEL_PREFIX} ${TARGET_NAME}")
ENDIF(NOT TARGET_LABEL)
IF(${IS_COMMANDLINE_APP})
ADD_EXECUTABLE(${TARGET_TARGETNAME} ${TARGET_SRC} ${TARGET_H})
ELSE(${IS_COMMANDLINE_APP})
IF(APPLE)
# SET(MACOSX_BUNDLE_LONG_VERSION_STRING "${OPENSCENEGRAPH_MAJOR_VERSION}.${OPENSCENEGRAPH_MINOR_VERSION}.${OPENSCENEGRAPH_PATCH_VERSION}")
# Short Version is the "marketing version". It is the version
# the user sees in an information panel.
SET(MACOSX_BUNDLE_SHORT_VERSION_STRING "${OPENSCENEGRAPH_MAJOR_VERSION}.${OPENSCENEGRAPH_MINOR_VERSION}.${OPENSCENEGRAPH_PATCH_VERSION}")
# Bundle version is the version the OS looks at.
SET(MACOSX_BUNDLE_BUNDLE_VERSION "${OPENSCENEGRAPH_MAJOR_VERSION}.${OPENSCENEGRAPH_MINOR_VERSION}.${OPENSCENEGRAPH_PATCH_VERSION}")
SET(MACOSX_BUNDLE_GUI_IDENTIFIER "org.openscenegraph.${TARGET_TARGETNAME}" )
# replace underscore by hyphen
STRING(REGEX REPLACE "_" "-" MACOSX_BUNDLE_GUI_IDENTIFIER ${MACOSX_BUNDLE_GUI_IDENTIFIER})
SET(MACOSX_BUNDLE_BUNDLE_NAME "${TARGET_NAME}" )
# SET(MACOSX_BUNDLE_ICON_FILE "myicon.icns")
# SET(MACOSX_BUNDLE_COPYRIGHT "")
# SET(MACOSX_BUNDLE_INFO_STRING "Info string, localized?")
ENDIF(APPLE)
IF(WIN32)
IF (REQUIRE_WINMAIN_FLAG)
SET(PLATFORM_SPECIFIC_CONTROL WIN32)
ENDIF(REQUIRE_WINMAIN_FLAG)
ENDIF(WIN32)
IF(APPLE)
IF(OSG_BUILD_APPLICATION_BUNDLES)
SET(PLATFORM_SPECIFIC_CONTROL MACOSX_BUNDLE)
ENDIF(OSG_BUILD_APPLICATION_BUNDLES)
ENDIF(APPLE)
ADD_EXECUTABLE(${TARGET_TARGETNAME} ${PLATFORM_SPECIFIC_CONTROL} ${TARGET_SRC} ${TARGET_H})
ENDIF(${IS_COMMANDLINE_APP})
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES PROJECT_LABEL "${TARGET_LABEL}")
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES OUTPUT_NAME ${TARGET_NAME})
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES DEBUG_OUTPUT_NAME "${TARGET_NAME}${CMAKE_DEBUG_POSTFIX}")
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES RELEASE_OUTPUT_NAME "${TARGET_NAME}${CMAKE_RELEASE_POSTFIX}")
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES RELWITHDEBINFO_OUTPUT_NAME "${TARGET_NAME}${CMAKE_RELWITHDEBINFO_POSTFIX}")
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES MINSIZEREL_OUTPUT_NAME "${TARGET_NAME}${CMAKE_MINSIZEREL_POSTFIX}")
IF(MSVC_IDE AND OSG_MSVC_VERSIONED_DLL)
SET_OUTPUT_DIR_PROPERTY_260(${TARGET_TARGETNAME} "") # Ensure the /Debug /Release are removed
ENDIF(MSVC_IDE AND OSG_MSVC_VERSIONED_DLL)
IF(APPLE)
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES XCODE_ATTRIBUTE_WARNING_CFLAGS "")
IF(OSG_BUILD_PLATFORM_IPHONE)
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES XCODE_ATTRIBUTE_ENABLE_BITCODE ${IPHONE_ENABLE_BITCODE})
ENDIF()
ENDIF()
SETUP_LINK_LIBRARIES()
ENDMACRO(SETUP_EXE)
# Takes optional second argument (is_commandline_app?) in ARGV1
MACRO(SETUP_APPLICATION APPLICATION_NAME)
SET(TARGET_NAME ${APPLICATION_NAME} )
IF(${ARGC} GREATER 1)
SET(IS_COMMANDLINE_APP ${ARGV1})
ELSE(${ARGC} GREATER 1)
SET(IS_COMMANDLINE_APP 0)
ENDIF(${ARGC} GREATER 1)
SETUP_EXE(${IS_COMMANDLINE_APP})
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES FOLDER "Applications")
IF(APPLE)
INSTALL(TARGETS ${TARGET_TARGETNAME} RUNTIME DESTINATION bin BUNDLE DESTINATION bin)
ELSE(APPLE)
INSTALL(TARGETS ${TARGET_TARGETNAME} RUNTIME DESTINATION bin COMPONENT openscenegraph )
IF(MSVC)
INSTALL(FILES ${OUTPUT_BINDIR}/${TARGET_NAME}${CMAKE_RELWITHDEBINFO_POSTFIX}.pdb DESTINATION bin COMPONENT openscenegraph CONFIGURATIONS RelWithDebInfo)
INSTALL(FILES ${OUTPUT_BINDIR}/${TARGET_NAME}${CMAKE_DEBUG_POSTFIX}.pdb DESTINATION bin COMPONENT openscenegraph CONFIGURATIONS Debug)
ENDIF(MSVC)
ENDIF(APPLE)
ENDMACRO(SETUP_APPLICATION)
MACRO(SETUP_COMMANDLINE_APPLICATION APPLICATION_NAME)
SETUP_APPLICATION(${APPLICATION_NAME} 1)
ENDMACRO(SETUP_COMMANDLINE_APPLICATION)
# Takes optional second argument (is_commandline_app?) in ARGV1
MACRO(SETUP_EXAMPLE EXAMPLE_NAME)
SET(TARGET_NAME ${EXAMPLE_NAME} )
IF(${ARGC} GREATER 1)
SET(IS_COMMANDLINE_APP ${ARGV1})
ELSE(${ARGC} GREATER 1)
SET(IS_COMMANDLINE_APP 0)
ENDIF(${ARGC} GREATER 1)
SETUP_EXE(${IS_COMMANDLINE_APP})
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES FOLDER "Examples")
IF(APPLE)
INSTALL(TARGETS ${TARGET_TARGETNAME} RUNTIME DESTINATION share/OpenSceneGraph/bin BUNDLE DESTINATION share/OpenSceneGraph/bin )
ELSE(APPLE)
INSTALL(TARGETS ${TARGET_TARGETNAME} RUNTIME DESTINATION share/OpenSceneGraph/bin COMPONENT openscenegraph-examples )
IF(MSVC)
INSTALL(FILES ${OUTPUT_BINDIR}/${TARGET_NAME}${CMAKE_RELWITHDEBINFO_POSTFIX}.pdb DESTINATION share/OpenSceneGraph/bin COMPONENT openscenegraph-examples CONFIGURATIONS RelWithDebInfo)
INSTALL(FILES ${OUTPUT_BINDIR}/${TARGET_NAME}${CMAKE_DEBUG_POSTFIX}.pdb DESTINATION share/OpenSceneGraph/bin COMPONENT openscenegraph-examples CONFIGURATIONS Debug)
ENDIF(MSVC)
ENDIF(APPLE)
ENDMACRO(SETUP_EXAMPLE)
MACRO(SETUP_COMMANDLINE_EXAMPLE EXAMPLE_NAME)
SETUP_EXAMPLE(${EXAMPLE_NAME} 1)
ENDMACRO(SETUP_COMMANDLINE_EXAMPLE)
# Takes two optional arguments -- osg prefix and osg version
MACRO(HANDLE_MSVC_DLL)
#this is a hack... the build place is set to lib/<debug or release> by LIBARARY_OUTPUT_PATH equal to OUTPUT_LIBDIR
#the .lib will be crated in ../ so going straight in lib by the IMPORT_PREFIX property
#because we want dll placed in OUTPUT_BINDIR ie the bin folder sibling of lib, we can use ../../bin to go there,
#it is hardcoded, we should compute OUTPUT_BINDIR position relative to OUTPUT_LIBDIR ... to be implemented
#changing bin to something else breaks this hack
#the dll are versioned by prefixing the name with osg${OPENSCENEGRAPH_SOVERSION}-
# LIB_PREFIX: use "osg" by default, else whatever we've been given.
IF(${ARGC} GREATER 0)
SET(LIB_PREFIX ${ARGV0})
ELSE(${ARGC} GREATER 0)
SET(LIB_PREFIX osg)
ENDIF(${ARGC} GREATER 0)
# LIB_SOVERSION: use OSG's soversion by default, else whatever we've been given
IF(${ARGC} GREATER 1)
SET(LIB_SOVERSION ${ARGV1})
ELSE(${ARGC} GREATER 1)
SET(LIB_SOVERSION ${OPENSCENEGRAPH_SOVERSION})
ENDIF(${ARGC} GREATER 1)
SET_OUTPUT_DIR_PROPERTY_260(${LIB_NAME} "") # Ensure the /Debug /Release are removed
IF(NOT MSVC_IDE)
IF (NOT CMAKE24)
BUILDER_VERSION_GREATER(2 8 0)
IF(NOT VALID_BUILDER_VERSION)
# If CMake < 2.8.1
SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES PREFIX "../bin/${LIB_PREFIX}${LIB_SOVERSION}-" IMPORT_PREFIX "../")
ELSE(NOT VALID_BUILDER_VERSION)
SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES PREFIX "${LIB_PREFIX}${LIB_SOVERSION}-")
ENDIF(NOT VALID_BUILDER_VERSION)
ELSE (NOT CMAKE24)
SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES PREFIX "../bin/${LIB_PREFIX}${LIB_SOVERSION}-" IMPORT_PREFIX "../")
SET(NEW_LIB_NAME "${OUTPUT_BINDIR}/${LIB_PREFIX}${LIB_SOVERSION}-${LIB_NAME}")
ADD_CUSTOM_COMMAND(
TARGET ${LIB_NAME}
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy "${NEW_LIB_NAME}.lib" "${OUTPUT_LIBDIR}/${LIB_NAME}.lib"
COMMAND ${CMAKE_COMMAND} -E copy "${NEW_LIB_NAME}.exp" "${OUTPUT_LIBDIR}/${LIB_NAME}.exp"
COMMAND ${CMAKE_COMMAND} -E remove "${NEW_LIB_NAME}.lib"
COMMAND ${CMAKE_COMMAND} -E remove "${NEW_LIB_NAME}.exp"
)
ENDIF (NOT CMAKE24)
ELSE(NOT MSVC_IDE)
IF (NOT CMAKE24)
BUILDER_VERSION_GREATER(2 8 0)
IF(NOT VALID_BUILDER_VERSION)
# If CMake < 2.8.1
SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES PREFIX "../../bin/${LIB_PREFIX}${LIB_SOVERSION}-" IMPORT_PREFIX "../")
ELSE(NOT VALID_BUILDER_VERSION)
SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES PREFIX "${LIB_PREFIX}${LIB_SOVERSION}-")
ENDIF(NOT VALID_BUILDER_VERSION)
ELSE (NOT CMAKE24)
SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES PREFIX "../../bin/${LIB_PREFIX}${LIB_SOVERSION}-" IMPORT_PREFIX "../")
ENDIF (NOT CMAKE24)
ENDIF(NOT MSVC_IDE)
# SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES PREFIX "../../bin/osg${OPENSCENEGRAPH_SOVERSION}-")
# SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES IMPORT_PREFIX "../")
ENDMACRO(HANDLE_MSVC_DLL)
MACRO(REMOVE_CXX_FLAG flag)
STRING(REPLACE "${flag}" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
ENDMACRO()
file( TO_CMAKE_PATH "${__value}" ${var_name} )
file( TO_CMAKE_PATH "${${var_name}}" ${var_name} )
file( TO_CMAKE_PATH "${__path}" ANDROID_SYSROOT )
# We use "FILE(TO_CMAKE_PATH", to create nice looking paths
FILE(TO_CMAKE_PATH "${CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${CONF}}/${RELATIVE_OUTDIR}" TMPVAR)
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES "ARCHIVE_OUTPUT_DIRECTORY_${CONF}" "${TMPVAR}")
FILE(TO_CMAKE_PATH "${CMAKE_RUNTIME_OUTPUT_DIRECTORY_${CONF}}/${RELATIVE_OUTDIR}" TMPVAR)
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES "RUNTIME_OUTPUT_DIRECTORY_${CONF}" "${TMPVAR}")
FILE(TO_CMAKE_PATH "${CMAKE_LIBRARY_OUTPUT_DIRECTORY_${CONF}}/${RELATIVE_OUTDIR}" TMPVAR)
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES "LIBRARY_OUTPUT_DIRECTORY_${CONF}" "${TMPVAR}")
ENDFOREACH(CONF ${CMAKE_CONFIGURATION_TYPES})
ENDIF(NOT VALID_BUILDER_VERSION)
ENDMACRO(SET_OUTPUT_DIR_PROPERTY_260 TARGET_TARGETNAME RELATIVE_OUTDIR)
#######################################################################################################
# macro for common setup of libraries it expect some variables to be set:
# either within the local CMakeLists or higher in hierarchy
# LIB_NAME is the name of the target library
# TARGET_SRC are the sources of the target
# TARGET_H are the eventual headers of the target
# TARGET_H_NO_MODULE_INSTALL are headers that belong to target but shouldn't get installed by the ModuleInstall script
# TARGET_LIBRARIES are the libraries to link to that are internal to the project and have d suffix for debug
# TARGET_EXTERNAL_LIBRARIES are external libraries and are not differentiated with d suffix
# TARGET_LABEL is the label IDE should show up for targets
# HEADER_INSTALL_DIR the directory relative to include/ where the ModuleInstall script installs the headers - defaults to LIB_NAME
##########################################################################################################
MACRO(SETUP_LIBRARY LIB_NAME)
IF(GLCORE_FOUND)
INCLUDE_DIRECTORIES( ${GLCORE_INCLUDE_DIR} )
ENDIF()
SET(TARGET_NAME ${LIB_NAME} )
SET(TARGET_TARGETNAME ${LIB_NAME} )
ADD_LIBRARY(${LIB_NAME}
${OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC}
${TARGET_H}
${TARGET_H_NO_MODULE_INSTALL}
${TARGET_SRC}
)
SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES FOLDER "OSG Core")
IF(APPLE)
SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES XCODE_ATTRIBUTE_WARNING_CFLAGS "")
ENDIF()
IF(TARGET_LABEL)
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES PROJECT_LABEL "${TARGET_LABEL}")
ENDIF(TARGET_LABEL)
IF(TARGET_LIBRARIES)
LINK_INTERNAL(${LIB_NAME} ${TARGET_LIBRARIES})
ENDIF()
IF(TARGET_EXTERNAL_LIBRARIES)
LINK_EXTERNAL(${LIB_NAME} ${TARGET_EXTERNAL_LIBRARIES})
ENDIF()
IF(TARGET_LIBRARIES_VARS)
LINK_WITH_VARIABLES(${LIB_NAME} ${TARGET_LIBRARIES_VARS})
ENDIF(TARGET_LIBRARIES_VARS)
LINK_CORELIB_DEFAULT(${LIB_NAME})
INCLUDE(ModuleInstall OPTIONAL)
ENDMACRO(SETUP_LIBRARY LIB_NAME)
MACRO(SETUP_PLUGIN PLUGIN_NAME)
IF(GLCORE_FOUND)
INCLUDE_DIRECTORIES( ${GLCORE_INCLUDE_DIR} )
ENDIF()
SET(TARGET_NAME ${PLUGIN_NAME} )
#MESSAGE("in -->SETUP_PLUGIN<-- ${TARGET_NAME}-->${TARGET_SRC} <--> ${TARGET_H}<--")
## we have set up the target label and targetname by taking into account global prfix (osgdb_)
IF(NOT TARGET_TARGETNAME)
SET(TARGET_TARGETNAME "${TARGET_DEFAULT_PREFIX}${TARGET_NAME}")
ENDIF(NOT TARGET_TARGETNAME)
IF(NOT TARGET_LABEL)
SET(TARGET_LABEL "${TARGET_DEFAULT_LABEL_PREFIX} ${TARGET_NAME}")
ENDIF(NOT TARGET_LABEL)
## plugins gets put in libopenscenegraph by default
IF(${ARGC} GREATER 1)
SET(PACKAGE_COMPONENT libopenscenegraph-${ARGV1})
ELSE(${ARGC} GREATER 1)
SET(PACKAGE_COMPONENT libopenscenegraph)
ENDIF(${ARGC} GREATER 1)
# Add the VisualStudio versioning info
SET(TARGET_SRC ${TARGET_SRC} ${OPENSCENEGRAPH_VERSIONINFO_RC})
# here we use the command to generate the library
IF (DYNAMIC_OPENSCENEGRAPH)
ADD_LIBRARY(${TARGET_TARGETNAME} MODULE ${TARGET_SRC} ${TARGET_H})
ELSE (DYNAMIC_OPENSCENEGRAPH)
ADD_LIBRARY(${TARGET_TARGETNAME} STATIC ${TARGET_SRC} ${TARGET_H})
ENDIF(DYNAMIC_OPENSCENEGRAPH)
IF(MSVC)
IF(NOT CMAKE24)
SET_OUTPUT_DIR_PROPERTY_260(${TARGET_TARGETNAME} "${OSG_PLUGINS}") # Sets the ouput to be /osgPlugin-X.X.X ; also ensures the /Debug /Release are removed
ELSE(NOT CMAKE24)
IF(OSG_MSVC_VERSIONED_DLL)
#this is a hack... the build place is set to lib/<debug or release> by LIBARARY_OUTPUT_PATH equal to OUTPUT_LIBDIR
#the .lib will be crated in ../ so going straight in lib by the IMPORT_PREFIX property
#because we want dll placed in OUTPUT_BINDIR ie the bin folder sibling of lib, we can use ../../bin to go there,
#it is hardcoded, we should compute OUTPUT_BINDIR position relative to OUTPUT_LIBDIR ... to be implemented
#changing bin to something else breaks this hack
#the dll are placed in bin/${OSG_PLUGINS}
IF(NOT MSVC_IDE)
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES PREFIX "../bin/${OSG_PLUGINS}/")
ELSE(NOT MSVC_IDE)
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES PREFIX "../../bin/${OSG_PLUGINS}/" IMPORT_PREFIX "../")
ENDIF(NOT MSVC_IDE)
ELSE(OSG_MSVC_VERSIONED_DLL)
#in standard mode (unversioned) the .lib and .dll are placed in lib/<debug or release>/${OSG_PLUGINS}.
#here the PREFIX property has been used, the same result would be accomplidhe by prepending ${OSG_PLUGINS}/ to OUTPUT_NAME target property
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES PREFIX "${OSG_PLUGINS}/")
ENDIF(OSG_MSVC_VERSIONED_DLL)
ENDIF(NOT CMAKE24)
ENDIF(MSVC)
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES PROJECT_LABEL "${TARGET_LABEL}")
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES FOLDER "Plugins")
IF(APPLE)
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES XCODE_ATTRIBUTE_WARNING_CFLAGS "")
ENDIF()
SETUP_LINK_LIBRARIES()
#the installation path are differentiated for win32 that install in bib versus other architecture that install in lib${LIB_POSTFIX}/${OSG_PLUGINS}
IF(WIN32)
INSTALL(TARGETS ${TARGET_TARGETNAME}
RUNTIME DESTINATION bin COMPONENT ${PACKAGE_COMPONENT}
ARCHIVE DESTINATION lib/${OSG_PLUGINS} COMPONENT libopenscenegraph-dev
LIBRARY DESTINATION bin/${OSG_PLUGINS} COMPONENT ${PACKAGE_COMPONENT})
IF(MSVC AND NOT CMAKE_BUILD_TYPE STREQUAL "Release")
INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/${TARGET_TARGETNAME}${CMAKE_BUILD_POSTFIX}.pdb DESTINATION bin/${OSG_PLUGINS} COMPONENT ${PACKAGE_COMPONENT})
ENDIF(MSVC AND NOT CMAKE_BUILD_TYPE STREQUAL "Release")
ELSE(WIN32)
INSTALL(TARGETS ${TARGET_TARGETNAME}
RUNTIME DESTINATION bin COMPONENT ${PACKAGE_COMPONENT}
ARCHIVE DESTINATION lib${LIB_POSTFIX}/${OSG_PLUGINS} COMPONENT libopenscenegraph-dev
LIBRARY DESTINATION lib${LIB_POSTFIX}/${OSG_PLUGINS} COMPONENT ${PACKAGE_COMPONENT})
ENDIF(WIN32)
ENDMACRO(SETUP_PLUGIN)
#################################################################################################################
# this is the macro for example and application setup
###########################################################
MACRO(SETUP_EXE IS_COMMANDLINE_APP)
#MESSAGE("in -->SETUP_EXE<-- ${TARGET_NAME}-->${TARGET_SRC} <--> ${TARGET_H}<--")
IF(GL3_FOUND)
INCLUDE_DIRECTORIES( ${GLCORE_INCLUDE_DIR} )
ENDIF()
IF(NOT TARGET_TARGETNAME)
SET(TARGET_TARGETNAME "${TARGET_DEFAULT_PREFIX}${TARGET_NAME}")
ENDIF(NOT TARGET_TARGETNAME)
IF(NOT TARGET_LABEL)
SET(TARGET_LABEL "${TARGET_DEFAULT_LABEL_PREFIX} ${TARGET_NAME}")
ENDIF(NOT TARGET_LABEL)
IF(${IS_COMMANDLINE_APP})
ADD_EXECUTABLE(${TARGET_TARGETNAME} ${TARGET_SRC} ${TARGET_H})
ELSE(${IS_COMMANDLINE_APP})
IF(APPLE)
# SET(MACOSX_BUNDLE_LONG_VERSION_STRING "${OPENSCENEGRAPH_MAJOR_VERSION}.${OPENSCENEGRAPH_MINOR_VERSION}.${OPENSCENEGRAPH_PATCH_VERSION}")
# Short Version is the "marketing version". It is the version
# the user sees in an information panel.
SET(MACOSX_BUNDLE_SHORT_VERSION_STRING "${OPENSCENEGRAPH_MAJOR_VERSION}.${OPENSCENEGRAPH_MINOR_VERSION}.${OPENSCENEGRAPH_PATCH_VERSION}")
# Bundle version is the version the OS looks at.
SET(MACOSX_BUNDLE_BUNDLE_VERSION "${OPENSCENEGRAPH_MAJOR_VERSION}.${OPENSCENEGRAPH_MINOR_VERSION}.${OPENSCENEGRAPH_PATCH_VERSION}")
SET(MACOSX_BUNDLE_GUI_IDENTIFIER "org.openscenegraph.${TARGET_TARGETNAME}" )
# replace underscore by hyphen
STRING(REGEX REPLACE "_" "-" MACOSX_BUNDLE_GUI_IDENTIFIER ${MACOSX_BUNDLE_GUI_IDENTIFIER})
SET(MACOSX_BUNDLE_BUNDLE_NAME "${TARGET_NAME}" )
# SET(MACOSX_BUNDLE_ICON_FILE "myicon.icns")
# SET(MACOSX_BUNDLE_COPYRIGHT "")
# SET(MACOSX_BUNDLE_INFO_STRING "Info string, localized?")
ENDIF(APPLE)
IF(WIN32)
IF (REQUIRE_WINMAIN_FLAG)
SET(PLATFORM_SPECIFIC_CONTROL WIN32)
ENDIF(REQUIRE_WINMAIN_FLAG)
ENDIF(WIN32)
IF(APPLE)
IF(OSG_BUILD_APPLICATION_BUNDLES)
SET(PLATFORM_SPECIFIC_CONTROL MACOSX_BUNDLE)
ENDIF(OSG_BUILD_APPLICATION_BUNDLES)
ENDIF(APPLE)
ADD_EXECUTABLE(${TARGET_TARGETNAME} ${PLATFORM_SPECIFIC_CONTROL} ${TARGET_SRC} ${TARGET_H})
ENDIF(${IS_COMMANDLINE_APP})
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES PROJECT_LABEL "${TARGET_LABEL}")
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES OUTPUT_NAME ${TARGET_NAME})
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES DEBUG_OUTPUT_NAME "${TARGET_NAME}${CMAKE_DEBUG_POSTFIX}")
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES RELEASE_OUTPUT_NAME "${TARGET_NAME}${CMAKE_RELEASE_POSTFIX}")
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES RELWITHDEBINFO_OUTPUT_NAME "${TARGET_NAME}${CMAKE_RELWITHDEBINFO_POSTFIX}")
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES MINSIZEREL_OUTPUT_NAME "${TARGET_NAME}${CMAKE_MINSIZEREL_POSTFIX}")
IF(MSVC_IDE AND OSG_MSVC_VERSIONED_DLL)
SET_OUTPUT_DIR_PROPERTY_260(${TARGET_TARGETNAME} "") # Ensure the /Debug /Release are removed
ENDIF(MSVC_IDE AND OSG_MSVC_VERSIONED_DLL)
IF(APPLE)
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES XCODE_ATTRIBUTE_WARNING_CFLAGS "")
ENDIF()
SETUP_LINK_LIBRARIES()
ENDMACRO(SETUP_EXE)
# Takes optional second argument (is_commandline_app?) in ARGV1
MACRO(SETUP_APPLICATION APPLICATION_NAME)
SET(TARGET_NAME ${APPLICATION_NAME} )
IF(${ARGC} GREATER 1)
SET(IS_COMMANDLINE_APP ${ARGV1})
ELSE(${ARGC} GREATER 1)
SET(IS_COMMANDLINE_APP 0)
ENDIF(${ARGC} GREATER 1)
SETUP_EXE(${IS_COMMANDLINE_APP})
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES FOLDER "Applications")
IF(APPLE)
INSTALL(TARGETS ${TARGET_TARGETNAME} RUNTIME DESTINATION bin BUNDLE DESTINATION bin)
ELSE(APPLE)
INSTALL(TARGETS ${TARGET_TARGETNAME} RUNTIME DESTINATION bin COMPONENT openscenegraph )
IF(MSVC AND NOT CMAKE_BUILD_TYPE STREQUAL "Release")
INSTALL(FILES ${CMAKE_BINARY_DIR}/bin/${TARGET_NAME}${CMAKE_BUILD_POSTFIX}.pdb DESTINATION bin COMPONENT openscenegraph)
ENDIF(MSVC AND NOT CMAKE_BUILD_TYPE STREQUAL "Release")
ENDIF(APPLE)
ENDMACRO(SETUP_APPLICATION)
MACRO(SETUP_COMMANDLINE_APPLICATION APPLICATION_NAME)
SETUP_APPLICATION(${APPLICATION_NAME} 1)
ENDMACRO(SETUP_COMMANDLINE_APPLICATION)
# Takes optional second argument (is_commandline_app?) in ARGV1
MACRO(SETUP_EXAMPLE EXAMPLE_NAME)
SET(TARGET_NAME ${EXAMPLE_NAME} )
IF(${ARGC} GREATER 1)
SET(IS_COMMANDLINE_APP ${ARGV1})
ELSE(${ARGC} GREATER 1)
SET(IS_COMMANDLINE_APP 0)
ENDIF(${ARGC} GREATER 1)
SETUP_EXE(${IS_COMMANDLINE_APP})
SET_TARGET_PROPERTIES(${TARGET_TARGETNAME} PROPERTIES FOLDER "Examples")
IF(APPLE)
INSTALL(TARGETS ${TARGET_TARGETNAME} RUNTIME DESTINATION share/OpenSceneGraph/bin BUNDLE DESTINATION share/OpenSceneGraph/bin )
ELSE(APPLE)
INSTALL(TARGETS ${TARGET_TARGETNAME} RUNTIME DESTINATION share/OpenSceneGraph/bin COMPONENT openscenegraph-examples )
IF(MSVC AND NOT CMAKE_BUILD_TYPE STREQUAL "Release")
INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/${TARGET_TARGETNAME}${CMAKE_BUILD_POSTFIX}.pdb DESTINATION share/OpenSceneGraph/bin COMPONENT openscenegraph-examples)
ENDIF(MSVC AND NOT CMAKE_BUILD_TYPE STREQUAL "Release")
ENDIF(APPLE)
ENDMACRO(SETUP_EXAMPLE)
MACRO(SETUP_COMMANDLINE_EXAMPLE EXAMPLE_NAME)
SETUP_EXAMPLE(${EXAMPLE_NAME} 1)
ENDMACRO(SETUP_COMMANDLINE_EXAMPLE)
# Takes two optional arguments -- osg prefix and osg version
MACRO(HANDLE_MSVC_DLL)
#this is a hack... the build place is set to lib/<debug or release> by LIBARARY_OUTPUT_PATH equal to OUTPUT_LIBDIR
#the .lib will be crated in ../ so going straight in lib by the IMPORT_PREFIX property
#because we want dll placed in OUTPUT_BINDIR ie the bin folder sibling of lib, we can use ../../bin to go there,
#it is hardcoded, we should compute OUTPUT_BINDIR position relative to OUTPUT_LIBDIR ... to be implemented
#changing bin to something else breaks this hack
#the dll are versioned by prefixing the name with osg${OPENSCENEGRAPH_SOVERSION}-
# LIB_PREFIX: use "osg" by default, else whatever we've been given.
IF(${ARGC} GREATER 0)
SET(LIB_PREFIX ${ARGV0})
ELSE(${ARGC} GREATER 0)
SET(LIB_PREFIX osg)
ENDIF(${ARGC} GREATER 0)
# LIB_SOVERSION: use OSG's soversion by default, else whatever we've been given
IF(${ARGC} GREATER 1)
SET(LIB_SOVERSION ${ARGV1})
ELSE(${ARGC} GREATER 1)
SET(LIB_SOVERSION ${OPENSCENEGRAPH_SOVERSION})
ENDIF(${ARGC} GREATER 1)
SET_OUTPUT_DIR_PROPERTY_260(${LIB_NAME} "") # Ensure the /Debug /Release are removed
IF(NOT MSVC_IDE)
IF (NOT CMAKE24)
BUILDER_VERSION_GREATER(2 8 0)
IF(NOT VALID_BUILDER_VERSION)
# If CMake < 2.8.1
SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES PREFIX "../bin/${LIB_PREFIX}${LIB_SOVERSION}-" IMPORT_PREFIX "../")
ELSE(NOT VALID_BUILDER_VERSION)
SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES PREFIX "${LIB_PREFIX}${LIB_SOVERSION}-")
ENDIF(NOT VALID_BUILDER_VERSION)
ELSE (NOT CMAKE24)
SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES PREFIX "../bin/${LIB_PREFIX}${LIB_SOVERSION}-" IMPORT_PREFIX "../")
SET(NEW_LIB_NAME "${OUTPUT_BINDIR}/${LIB_PREFIX}${LIB_SOVERSION}-${LIB_NAME}")
ADD_CUSTOM_COMMAND(
TARGET ${LIB_NAME}
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy "${NEW_LIB_NAME}.lib" "${OUTPUT_LIBDIR}/${LIB_NAME}.lib"
COMMAND ${CMAKE_COMMAND} -E copy "${NEW_LIB_NAME}.exp" "${OUTPUT_LIBDIR}/${LIB_NAME}.exp"
COMMAND ${CMAKE_COMMAND} -E remove "${NEW_LIB_NAME}.lib"
COMMAND ${CMAKE_COMMAND} -E remove "${NEW_LIB_NAME}.exp"
)
ENDIF (NOT CMAKE24)
ELSE(NOT MSVC_IDE)
IF (NOT CMAKE24)
BUILDER_VERSION_GREATER(2 8 0)
IF(NOT VALID_BUILDER_VERSION)
# If CMake < 2.8.1
SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES PREFIX "../../bin/${LIB_PREFIX}${LIB_SOVERSION}-" IMPORT_PREFIX "../")
ELSE(NOT VALID_BUILDER_VERSION)
SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES PREFIX "${LIB_PREFIX}${LIB_SOVERSION}-")
ENDIF(NOT VALID_BUILDER_VERSION)
ELSE (NOT CMAKE24)
SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES PREFIX "../../bin/${LIB_PREFIX}${LIB_SOVERSION}-" IMPORT_PREFIX "../")
ENDIF (NOT CMAKE24)
ENDIF(NOT MSVC_IDE)
# SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES PREFIX "../../bin/osg${OPENSCENEGRAPH_SOVERSION}-")
# SET_TARGET_PROPERTIES(${LIB_NAME} PROPERTIES IMPORT_PREFIX "../")
ENDMACRO(HANDLE_MSVC_DLL)
MACRO(REMOVE_CXX_FLAG flag)
STRING(REPLACE "${flag}" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
ENDMACRO()
FILE(TO_CMAKE_PATH "${CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${CONF}}/${RELATIVE_OUTDIR}" TMPVAR)
FILE(TO_CMAKE_PATH "${CMAKE_RUNTIME_OUTPUT_DIRECTORY_${CONF}}/${RELATIVE_OUTDIR}" TMPVAR)
FILE(TO_CMAKE_PATH "${CMAKE_LIBRARY_OUTPUT_DIRECTORY_${CONF}}/${RELATIVE_OUTDIR}" TMPVAR)
file(TO_CMAKE_PATH "$ENV{PROGRAMFILES}" _programfiles)
file(TO_CMAKE_PATH "${CMAKE_SOURCE_DIR}/WebKitLibraries/win" WEBKIT_LIBRARIES_DIR)
file(TO_CMAKE_PATH "${CMAKE_SOURCE_DIR}/WebKitLibraries/win" WEBKIT_LIBRARIES_DIR)
file(TO_CMAKE_PATH "${LLVM_LDFLAGS}" LLVM_LDFLAGS)
file(TO_CMAKE_PATH "${LUA_JIT_SOURCE_DIR}/${LUA_JIT_PREBUILT_IMP_LIB}" LUA_JIT_SOURCE_LUA_IMP_LIB)
file(TO_CMAKE_PATH "${LUA_JIT_DLL_FILE}" LUA_JIT_DESTINATION_LUA_DLL)
file(TO_CMAKE_PATH "${example_output_relative_dir}" example_output_relative_dir_name)
file(TO_CMAKE_PATH "$ENV{PROGRAMFILES}" ENVPROGRAMFILES)
file(TO_CMAKE_PATH "${SWIFT_ANDROID_NDK_PATH}" _ANDROID_NDK)
file(TO_CMAKE_PATH "${CMARK_MAIN_INCLUDE_DIR}" CMARK_MAIN_INCLUDE_DIR)
file(TO_CMAKE_PATH "${source}" source)
file(TO_CMAKE_PATH "${SWIFT_PATH_TO_SWIFT_SYNTAX_SOURCE}" swift_syntax_path)
file(TO_CMAKE_PATH "$ENV{UniversalCRTSdkDir}" UniversalCRTSdkDir)
file(TO_CMAKE_PATH "$ENV{UCRTVersion}" UCRTVersion)
file(TO_CMAKE_PATH ${VCToolsInstallDir} VCToolsInstallDir)
file(TO_CMAKE_PATH "${CMAKE_CURRENT_BINARY_DIR}/windows-vfs-overlay.yaml"
SWIFT_WINDOWS_VFS_OVERLAY)
file(TO_CMAKE_PATH "${source}" source)
file(TO_CMAKE_PATH "${LLVM_BUILD_BINARY_DIR}/bin/FileCheck${CMAKE_EXECUTABLE_SUFFIX}" _SWIFT_UTILS_FILECHECK)
file(TO_CMAKE_PATH ${ZLIB_LIBRARY} ZLIB_LIBRARY)
file(TO_CMAKE_PATH ${UHD_PYTHON_DIR} UHD_PYTHON_DIR)
file(TO_CMAKE_PATH "$ENV{MKLROOT}" LAPACK_mkl_MKLROOT)
file(TO_CMAKE_PATH "${package_dir}/lib" lib_path)
file(TO_CMAKE_PATH "${package_dir}/include/Qt6" include_path)
file(TO_CMAKE_PATH "${PACKAGE_DIR}/lib" CMAKE_LIB_PATH)
file(TO_CMAKE_PATH "${CURRENT_PACKAGES_DIR}" CURRENT_PACKAGES_DIR)
file(TO_CMAKE_PATH "${compiler_path}" "compiler_path")
file(TO_CMAKE_PATH "${in}" ${out})
file(TO_CMAKE_PATH "$ENV{ProgramFiles}" _progfiles)
file(TO_CMAKE_PATH "${CPPCHECK_ROOT_DIR}" CPPCHECK_ROOT_DIR)
file(TO_CMAKE_PATH "$ENV{${_PF86}}" _PROG_FILES_X86)
file(TO_CMAKE_PATH "$ENV{ProgramW6432}" _progfiles)
file(TO_CMAKE_PATH "$ENV{${_PF86}}" _progfiles)
file(TO_CMAKE_PATH "$ENV{${_PF86}}" _progfiles)
file(TO_CMAKE_PATH "$ENV{${_PF86}}" _progfiles)
file(TO_CMAKE_PATH "${_component}" _component)
file(TO_CMAKE_PATH "$ENV{${_PF86}}" _PROG_FILES_X86)
file(TO_CMAKE_PATH "$ENV{ProgramFiles}" _PROG_FILES)
file(TO_CMAKE_PATH "$ENV{${_PF86}}" _PROG_FILES_X86)
file(TO_CMAKE_PATH ${BOOST_LIBRARYDIR} BOOST_LIBRARYDIR)
file(TO_CMAKE_PATH "$ENV{ProgramW6432}" _progfiles)
file(TO_CMAKE_PATH "$ENV{${_PF86}}" _progfiles)
file(TO_CMAKE_PATH "$ENV{ProgramW6432}" _progfiles)
file(TO_CMAKE_PATH "$ENV{ProgramW6432}" _progfiles)
file(TO_CMAKE_PATH "$ENV{ProgramFiles(x86)}" _progfiles)
file(TO_CMAKE_PATH "${output}" output_path)
file(TO_CMAKE_PATH "${CMAKE_SOURCE_DIR}/WebKitLibraries/win" WEBKIT_LIBRARIES_DIR)
file( TO_CMAKE_PATH "$ENV{HOME}" ANDROID_NDK_SEARCH_PATHS )
file( TO_CMAKE_PATH "${${var_name}}" ${var_name} )
file( TO_CMAKE_PATH "${__path}" ANDROID_SYSROOT )
file(TO_CMAKE_PATH "${crt_bundle_file_component}" crt_bundle)
file(TO_CMAKE_PATH "${crt_bundle_file_component}" crt_bundle)