u3d-community/U3D
cmake/Modules/FindDirectX.cmake
:226
check_struct_has_member (XINPUT_GAMEPAD_EX wButtons xinput.h HAVE_XINPUT_GAMEPAD_EX)
check_struct_has_member (XINPUT_GAMEPAD_EX wButtons xinput.h HAVE_XINPUT_GAMEPAD_EX)
check_c_source_compiles("
#include <windows.h>
#include <xinput.h>
XINPUT_GAMEPAD_EX x1;
int main(int argc, char **argv) { }" HAVE_XINPUT_GAMEPAD_EX)
check_c_source_compiles("
#include <windows.h>
#include <xinput.h>
XINPUT_GAMEPAD_EX x1;
int main(int argc, char **argv) { return 0; }" HAVE_XINPUT_GAMEPAD_EX)
check_c_source_compiles("
#include <windows.h>
#include <xinput.h>
XINPUT_GAMEPAD_EX x1;
int main(int argc, char **argv) { return 0; }" HAVE_XINPUT_GAMEPAD_EX)
check_c_source_compiles("
#include <windows.h>
#include <xinput.h>
XINPUT_GAMEPAD_EX x1;
int main(int argc, char **argv) { }" HAVE_XINPUT_GAMEPAD_EX)
check_c_source_compiles("
#include <windows.h>
#include <xinput.h>
XINPUT_GAMEPAD_EX x1;
int main(int argc, char **argv) { return 0; }" HAVE_XINPUT_GAMEPAD_EX)
check_struct_has_member (XINPUT_GAMEPAD_EX wButtons xinput.h HAVE_XINPUT_GAMEPAD_EX)
foreach (VAR HAVE_XINPUT_GAMEPAD_EX HAVE_XINPUT_STATE_EX)
check_struct_has_member (XINPUT_GAMEPAD_EX wButtons xinput.h HAVE_XINPUT_GAMEPAD_EX)
check_c_source_compiles("
#include <windows.h>
#include <xinput.h>
XINPUT_GAMEPAD_EX x1;
int main(int argc, char **argv) { return 0; }" HAVE_XINPUT_GAMEPAD_EX)
check_c_source_compiles("
#include <windows.h>
#include <xinput.h>
XINPUT_GAMEPAD_EX x1;
int main(int argc, char **argv) { return 0; }" HAVE_XINPUT_GAMEPAD_EX)