cmake HAVE_WINDOWS_GAMING_INPUT_H examples

ComputationalBiomechanicsLab/opensim-creator third_party/SDL/CMakeLists.txt :1962

check_c_source_compiles("
    #define COBJMACROS
    #include <windows.gaming.input.h>
    static __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *s2;
    int main(int argc, char **argv) { return 0; }" HAVE_WINDOWS_GAMING_INPUT_H
  )

skylersaleh/SkyEmu src/SDL2/CMakeLists.txt :1590

check_c_source_compiles("
      #define COBJMACROS
      #include <windows.gaming.input.h>
      __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *s2;
      int main(int argc, char **argv) { return 0; }" HAVE_WINDOWS_GAMING_INPUT_H)

u3d-community/U3D Source/ThirdParty/SDL/CMakeLists.txt :1612

check_c_source_compiles("
      #define COBJMACROS
      #include <windows.gaming.input.h>
      __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *s2;
      int main(int argc, char **argv) { return 0; }" HAVE_WINDOWS_GAMING_INPUT_H)

openc2e/openc2e externals/SDL2/CMakeLists.txt :1762

check_c_source_compiles("
      #define COBJMACROS
      #include <windows.gaming.input.h>
      __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *s2;
      int main(int argc, char **argv) { return 0; }" HAVE_WINDOWS_GAMING_INPUT_H)

tanis2000/binocle-c src/deps/sdl/CMakeLists.txt :1954

check_c_source_compiles("
    #define COBJMACROS
    #include <windows.gaming.input.h>
    static __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *s2;
    int main(int argc, char **argv) { return 0; }" HAVE_WINDOWS_GAMING_INPUT_H
  )

cadaver/turso3d ThirdParty/SDL/CMakeLists.txt :1889

check_c_source_compiles("
    #define COBJMACROS
    #include <windows.gaming.input.h>
    static __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *s2;
    int main(int argc, char **argv) { return 0; }" HAVE_WINDOWS_GAMING_INPUT_H
  )

mxcop/src-dgi extern/sdl/CMakeLists.txt :1893

check_c_source_compiles("
    #define COBJMACROS
    #include <windows.gaming.input.h>
    static __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *s2;
    int main(int argc, char **argv) { return 0; }" HAVE_WINDOWS_GAMING_INPUT_H
  )

glKarin/com.n0n3m4.diii4a Q3E/src/main/jni/deplibs/SDL2/CMakeLists.txt :1861

check_c_source_compiles("
      #define COBJMACROS
      #include <windows.gaming.input.h>
      __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *s2;
      int main(int argc, char **argv) { return 0; }" HAVE_WINDOWS_GAMING_INPUT_H)

rbfx/rbfx Source/ThirdParty/SDL/CMakeLists.txt :1696

check_c_source_compiles("
      #define COBJMACROS
      #include <windows.gaming.input.h>
      __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *s2;
      int main(int argc, char **argv) { return 0; }" HAVE_WINDOWS_GAMING_INPUT_H)

vengi-voxel/vengi contrib/libs/sdl2/CMakeLists.txt :1857

check_c_source_compiles("
      #define COBJMACROS
      #include <windows.gaming.input.h>
      __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *s2;
      int main(int argc, char **argv) { return 0; }" HAVE_WINDOWS_GAMING_INPUT_H)

Hork-Engine/Hork-Source ThirdParty/SDL3/CMakeLists.txt :1892

check_c_source_compiles("
    #define COBJMACROS
    #include <windows.gaming.input.h>
    static __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *s2;
    int main(int argc, char **argv) { return 0; }" HAVE_WINDOWS_GAMING_INPUT_H
  )

godlikepanos/anki-3d-engine ThirdParty/Sdl2/CMakeLists.txt :1595

check_c_source_compiles("
      #define COBJMACROS
      #include <windows.gaming.input.h>
      __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *s2;
      int main(int argc, char **argv) { return 0; }" HAVE_WINDOWS_GAMING_INPUT_H)

godlikepanos/anki-3d-engine ThirdParty/Sdl3/CMakeLists.txt :1962

check_c_source_compiles("
    #define COBJMACROS
    #include <windows.gaming.input.h>
    static __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *s2;
    int main(int argc, char **argv) { return 0; }" HAVE_WINDOWS_GAMING_INPUT_H
  )

RavEngine/RavEngine deps/SDL/CMakeLists.txt :1962

check_c_source_compiles("
    #define COBJMACROS
    #include <windows.gaming.input.h>
    static __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *s2;
    int main(int argc, char **argv) { return 0; }" HAVE_WINDOWS_GAMING_INPUT_H
  )

klaussilveira/qengine vendor/SDL2-2.0.22/CMakeLists.txt :1595

check_c_source_compiles("
      #define COBJMACROS
      #include <windows.gaming.input.h>
      __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *s2;
      int main(int argc, char **argv) { return 0; }" HAVE_WINDOWS_GAMING_INPUT_H)

cvet/fonline ThirdParty/SDL/CMakeLists.txt :1962

check_c_source_compiles("
    #define COBJMACROS
    #include <windows.gaming.input.h>
    static __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics2 *s2;
    int main(int argc, char **argv) { return 0; }" HAVE_WINDOWS_GAMING_INPUT_H
  )