SsageParuders/Android_Native_Surface
my_android_opencv/modules/highgui/cmake/detect_win32ui.cmake
:4
try_compile(HAVE_WIN32UI
"${CMAKE_CURRENT_BINARY_DIR}"
"${OpenCV_SOURCE_DIR}/cmake/checks/win32uitest.cpp"
CMAKE_FLAGS "-DLINK_LIBRARIES:STRING=user32;gdi32")