cmake HAVE_GAMEINPUT_H examples

ComputationalBiomechanicsLab/opensim-creator third_party/SDL/CMakeLists.txt :1968

check_c_source_compiles("
    #include <stdbool.h>
    #define COBJMACROS
    #include <gameinput.h>
    int main(int argc, char **argv) { return 0; }" HAVE_GAMEINPUT_H
  )

tanis2000/binocle-c src/deps/sdl/CMakeLists.txt :1960

check_c_source_compiles("
    #include <stdbool.h>
    #define COBJMACROS
    #include <gameinput.h>
    int main(int argc, char **argv) { return 0; }" HAVE_GAMEINPUT_H
  )

cadaver/turso3d ThirdParty/SDL/CMakeLists.txt :1895

check_c_source_compiles("
    #include <stdbool.h>
    #define COBJMACROS
    #include <gameinput.h>
    int main(int argc, char **argv) { return 0; }" HAVE_GAMEINPUT_H
  )

mxcop/src-dgi extern/sdl/CMakeLists.txt :1899

check_c_source_compiles("
    #include <stdbool.h>
    #define COBJMACROS
    #include <gameinput.h>
    int main(int argc, char **argv) { return 0; }" HAVE_GAMEINPUT_H
  )

Hork-Engine/Hork-Source ThirdParty/SDL3/CMakeLists.txt :1898

check_c_source_compiles("
    #include <stdbool.h>
    #define COBJMACROS
    #include <gameinput.h>
    int main(int argc, char **argv) { return 0; }" HAVE_GAMEINPUT_H
  )

godlikepanos/anki-3d-engine ThirdParty/Sdl3/CMakeLists.txt :1968

check_c_source_compiles("
    #include <stdbool.h>
    #define COBJMACROS
    #include <gameinput.h>
    int main(int argc, char **argv) { return 0; }" HAVE_GAMEINPUT_H
  )

RavEngine/RavEngine deps/SDL/CMakeLists.txt :1968

check_c_source_compiles("
    #include <stdbool.h>
    #define COBJMACROS
    #include <gameinput.h>
    int main(int argc, char **argv) { return 0; }" HAVE_GAMEINPUT_H
  )

cvet/fonline ThirdParty/SDL/CMakeLists.txt :1968

check_c_source_compiles("
    #include <stdbool.h>
    #define COBJMACROS
    #include <gameinput.h>
    int main(int argc, char **argv) { return 0; }" HAVE_GAMEINPUT_H
  )